Drop Zone playlist coming to Ghosts Monday on PSN
In Drop Zone, two teams must fight over a moving location on the map (marked with Care Package Marker smoke) to gain points. It differentiates itself from an ordinary King of the Hill gametype, however, with the addition of Care Packages as a reward for successfully holding on to the point. Approximately every 15 seconds a team holds a zone, a Care Package, an Airdrop Trap, an Emergency Airdrop, or a Juggernaut/Maniac delivered via C-130 will be called automatically on the drop zone. To win, either one team must reach the score limit, or else the victor is determined by who has the most points when time is up.
Each team member within the drop zone area adds 20 points per second to his team’s score; this is cumulative with other team members for a possible maximum of 120 points/second. The first team to 7500 points is the winner.
Each drop zone is marked by thick red smoke, making it somewhat difficult to distinguish targets inside or outside of the area. Usage of grenades/explosives is quite heavy among players. Therefore, the perk Blast Shield, the Trophy System, and even the Riot Shield can be useful in countering the explosives. The Thermal Scope and tracker site are also useful as it will negate the smoke effect and obviously highlight any non-Assassin users.
Players cannot earn killstreaks or specialist perks that are selected on their classes.
In some instances, the location of the next drop zone can be predicted. Additionally, the drop zones will always rotate in cycles and once every drop zone has appeared for one minute, it will ALWAYS revert back the first, center one. It is worth noting that different maps have varying numbers of drop zone locations. For example, Dome has five locations while Resistance has seven. The rotating locations in Terminal is always fixed in the same order, so it is strategic to shift locations in the last few seconds of the drop zone in order to take an early advantage.